_______________ ___________ _____ _____ ___________________ \ ------------\\ //---------\\ //----| |----\\\ --------------// || ||\|| ===========\|| || || || || || || ======= || || ||\_________|| || || || || ============| || || || || || || | || || || || || ||__________| || || || || || ||========/\|| || || || || || || || || || || // /|| || || || || || || || || || || ||=====// / || || || || || ||=========\ || || || || || ||\------/ || || // // || \\ || || // \\|| \\| /===/\ || || // // / || || || ||// //\\\ \\//// ||\\ \\// // / |//============\\ || || |/ // / \\ // / / \\ // / //------------ || || || // / \/ / \ \======/ / | || || || // / \/ \--------/ /\=====\\ || || || // / / \\ \\|| || || // / \ \\ \\| || ||// / DEU 5.1 \ \\ || |/ / >-------< \ \\ // / / DOOM(TM) EDITOR UTILITIES \ \// \/ \__/ INDEX 1 Introduction and DEU Features 2 Starting DEU 2.1 Command line parameters 2.2 DEU.INI Initialization files 3 DEU Main Menu 4 The Level Editor 4.1 Keyboard Commands 4.2 Mouse Commands 4.3 The Menu Bar 5 WAD file description, flags, etc... 5.1 LineDefs attributes 5.2 LineDefs types 5.3 Normal/Upper/and Lower Textures 6 Special DOOM Areas. Lifts, Doors, and more! 6.1 Doors 6.2 Lifts 6.3 Teleporters 6.4 Stairs 6.5 Secret Areas 6.6 Standard Rooms 7 How to try out your new level(s) 8 Troubleshooting 8.1 Video problems 8.2 Pointer problems (mouse, cursor) 8.3 Hall of mirrors (HOM) effect 8.4 Warning Beeps during nodes building 8.x Coming down off a DOOM rush. 9 Tutorial 10 Tips ===================================================================== [1] Introduction ===================================================================== DEU allows you to add your creativity to one of the most exciting PC games on the market... D O O M (c) id software Please read the file README.1ST first. It contains important information about copyrights and trademarks. DEU Features ------------ - Full Function Level Editor - Most doom structures can be edited. - Things, Vertices, Linedefs, Sidedefs, and Sectors. - Create a Level From Scratch. - Modify existing id levels or user created levels. - Special Features - Insert a Pre-defined object - Rectangle - N-sided Polygon - 'Drag-n-Drop' stretching and shrinking of sectors. - Scale and rotate sectors, linedefs, vertices, or things. - WAD File merging capability. - Load and Merge multiple levels into a single WAD file. - Import RAW data into DOOM object and save it in a PWAD. - Renumber Maps to different Episodes and Levels. - Much Much More! - Try it and see. Just DEU it! ===================================================================== [2] Starting DEU ===================================================================== DEU may be started by typing DEU at a DOS prompt. > DEU [options] Start DEU with the default IWAD file, DOOM.WAD and no PWADs. > DEU [options] -file [...] Start DEU with the default IWAD file and the PWAD file(s) given. > DEU [options] -m Start DEU with the specified main IWAD file (DOOM.WAD or DOOM1.WAD). [2.1] Command Line Parameters ------------------------------ -help View command line options without entering DEU. -d Debug mode. Will produce a log file of warning messages to help track down linedefs that have problems. The number of the bad linedef will be listed. This file will be called DEU.LOG. The log file will also have timestamps. -e Expert mode. Doesn't ask for confirmation of some operations (e.g. deleting an object). -i Infobar. Turns off info bar. (default is on) -sb Swaps the left and middle mouse buttons. -q QUIET! suppresses the sound made when you select or mark an object. Use it if your in a library. :-) -z ZOOM. Specify initial zoom setting. -c Use the alternate color set for displaying the Things. -m
Specify name of main wad file (e.g. DOOM.WAD). -file Load patch WAD file(s), just like with DOOM. Note: Patch wad files may also be loaded from the main menu. -pw Add ONE patch file to be loaded. -bgi